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Officials Training Book For Combat Sports

(Standard)

Written by:

Scott Bolinger

 

Published by:

WR Publishing

Address: 507 Niobrara

Alliance, NE 69301

Phone: 308-762-3382 Email: wrkf@warriorrage.com

Website: www.WRKF.us

For a hard cover copy contact the publishing company.

Hard cover copies are $7.00 with a $2.50 shipping in the states and Canada.

Disclaimer

The publisher and author of this instruction book and CD are not responsible in any manner whatsoever for any injury which may occur by reading and/or fallowing any of the training activities wither it be physical or otherwise. It is advisable that before you start a training program to have a approval from your physician so you have a professional opinion of whether or not you are capable of putting yourself through the rigorous training program.

Warning

I (Scott Bolinger) wrote this book for the beginner on up to the coaches’ level. Which would include fighting techniques, training programs, toning up and weapons. I how ever will not guarantee that the techniques described or illustrated in this book or CD will be safe or effective in any self-defense situation or otherwise. You maybe injured if you apply or train with the techniques illustrated in this book and/or CD. To minimize the possibility of injury you should train with a professional and you should consult a physician before attempting to try anything in this book or CD. There is a possibility that a Local, State or Federal law that may prohibit certain weapons to be used or practiced or in possession of that maybe described in this book or CD. Scott Bolinger does not make any representation or warranty regarding the legality of appropriateness of any techniques or weapons mentioned in this book or CD. I will not guarantee your safety or guarantee that these techniques to be safe or will be beneficial to you. I suggest if you are to practice with weapons to practice with padded weapons to limit the possibility of injury. Even with practice weapons there is still a possibility of getting injured.

Thanks

Thanks to students Erick Rippe, Bryce Adamson and Dakota Madrid for helping put this book together

Opener:

     Setting up a good self defense is half the battle in any fight. Maybe more so. In most of this self-defense course we learn to defend without having to use any strikes. There are some techniques that do require strikes, that is the last resort in any self defense system.  In true self-defense you protect yourself and set up a way to be able to escape the situation. A defend to set-up to get away, can also be changed to a set up to counter attack with a strike or move into a restraint.

     There are different variations of what people consider self defense and a lot of schools promote there art such as Tae Kwon Do, Karate, jujitsu …etc. as teaching self defense.  Were , in those arts, there maybe some self defense moves in there, but those arts teach primarily to attack and not necessarily to defend. Either way, learning any art increases your awareness and ability to react to different issues that may come up.  In most cases you would not be able to use those skills in a profession. In a profession such as a Human service job,  maybe working with troubled youths or working in a rehab center, or as a bouncer, law enforcement officer, teacher, or officiating at sports events, you would only use a defensive tactics with no strikes and joint manipulations or minimum joint manipulations.  How ever, in law enforcement there is a great deal of flexibility on what they can do to a hostile person, there should be a protocol on what should and shouldn’t be used depending on the circumstances.  Learning some proper self-defense and de-escalation techniques could help decrees the possibility of someone getting seriously injured or killed.

     In any case, learning a art ends up being a good confidence boost and you’ll be able to handle different issues, more professionally and with confidence.

     This program was designed to instruct and qualify combat sports officials and security personnel.  The first chapter will be a standard self defense course and the other chapters are on rules and regulations of different combat sports.

 

 

 

Self Defense

 

 

 

 

 

 

 

Non aggressive stance:  stand with your shoulder towards your opponent with your hands up but not in a fist. Hands are up in a relaxed state. This allows less of a target to be hit and your hands are up, in case you have to block or smother a strike. 

DSCN2249.jpgDSCN2250.jpg

 

Flowing with the punch: do a set of 10 – to each shoulder. Student stands square then when coach throws a punch (punch to the shoulder), student steps back (flowing with the punch). Then do another set of 10 ,  but this time the student steps back and guides the punch at the wrist. If the punch is to the right shoulder then the right foot steps back, if the punch is to the left shoulder then the left foot steps back.

Showing without guiding

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Showing guiding with the hand

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Diamond Catch: do a set of 10 against a jab and a set of ten against a cross. When catching the punch in a diamond, you flow with the punch. If your both in a left stance (meaning your left leg forward) and your opponent throws a jab, you would step your left foot around and pull the opponents wrist down to your hip. If your opponent throws a cross, you would step your right foot around and pull his left hand down to your hip.

DSCN2257.jpgDSCN2258.jpgDSCN2259.jpgDSCN2260.jpgDSCN2261.jpg

 

Arm Bar Drag: when your opponent throws a punch, you step back , flow with the punch and your arm goes over the top of your opponents, locking In your arms, then you put your foot on top of his, then go for the take down.  This could be used as a defense from a punch or push.

DSCN2262.jpgDSCN2263.jpgDSCN2264.jpgDSCN2265.jpgDSCN2266.jpgDSCN2268.jpg

 

 

Evades:  when some one punches or kicks, evade back

DSCN2269.jpgDSCN2271.jpg

 

Shin Blocks: block kicks with the shin

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Smoother the punch: set of 10 smother the jab and set of 10 smoother the cross. With this block you are palm blocking or pushing the fist down.

DSCN2273.jpgDSCN2274.jpg

 

C-Wrist techniques: if someone is grabbing your wrist, pull in the direction of the opening

If someone grabs your wrist from the top and the opening of that opponents hand is at the bottom, you jerk your hand downward.

DSCN2337.jpgDSCN2275.jpgDSCN2276.jpg

 

 

 

If grabbing underneath and the opening is at the top, you jerk your hand upward

DSCN2277.jpgDSCN2278.jpg

 

Two Handed Grab: When someone grabs your wrist with both hands, you grab your fist, bend down slightly and into your opponent and bend your knees, this will break the hold, then you jerk back.

DSCN2279.jpgDSCN2280.jpgDSCN2281.jpgDSCN2282.jpg

 

Spear hand wrist technique: put hand over opponents hand, make knife, execute a kick to the shin, pull wrist down to hip. This would be opponents left hand grabbing your left wrist.

DSCN2283.jpgDSCN2284.jpgDSCN2285.jpg

DSCN2286.jpgDSCN2287.jpg

Bridging wrist technique: when opponent grabs your wrist (right hand to left wrist), put your right hand on top of his, to hold his hand in place, kick the shin, bridge up which will break his hold on your wrist, and pull the hand down to your hip.

DSCN2288.jpgDSCN2289.jpgDSCN2290.jpgDSCN2291.jpgDSCN2292.jpgDSCN2294.jpg

 

Power out: this is a two person restraint were the opponent is facing you and one person on each side of the opponent, rushes the opponent and hits the opponent with the shoulder, one arm comes up under the armpit and at the same time grabbing the wrist and holding the wrist at the waist.

DSCN2297.jpgDSCN2299.jpg

 

 

 

Restraints: one man restraint and into a team restraint and take down.

In this stance, the arm is wrapped around your waist. One hand is on the wrist and the other on the shoulder. To take the person off balance, you step forward with the leg closest to the person your restraining.

DSCN2301.jpgDSCN2302.jpgDSCN2303.jpgDSCN2304.jpg

 

Going to the ground:

Note: if you have to take a restraint to the ground, you need to take great care, have a firm grip on the shoulder so the person being restrained don’t fall head first into the ground.

DSCN2305.jpgDSCN2306.jpgDSCN2309.jpg

 

On the ground straight arm restraint: make sure palm is up, one hand on the wrist , the other hand on the shoulder, as a last resort the knee maybe placed in the triceps

DSCN2306.jpg

On the ground , bent arm restraint: the left hand is on the shoulder and the right hand wrapped around the arm and wrest on your left wrist.

DSCN2311.jpgDSCN2312.jpgDSCN2335.jpg

 

Defense from chokes from the front: put both hands up on the outside of the opponents arms raising your traps, turn and step away and bring arms down

DSCN2313.jpgDSCN2314.jpgDSCN2315.jpg

 

Defense from chokes from the front with strike: raze both hands up, on the inside of opponent, then come down hard in a knife hand strike onto the collar bone. To take it a step further, after the knife hand strike to the collar bone, then you would grab the back of the head with both hands and execute a knee strike.

DSCN2316.jpgDSCN2317.jpgDSCN2318.jpgDSCN2319.jpgDSCN2320.jpg

Defense from chokes from behind: raze both hands and shrug traps up, turn and step to the side.

DSCN2321.jpgDSCN2322.jpgDSCN2323.jpg

 

Defense from one arm chokes: grab the thumb and pry back

DSCN2460.jpgDSCN2461.jpgDSCN2462.jpg

Put both hands on the opponents hand, come straight down breaking the holds and pry the hand off by prying back with the opponents thumb.

DSCN2463.jpgDSCN2464.jpgDSCN2465.jpg

 

Defense against head lock:

 tuck chin, turn head towards fist and pry up on elbow or pull back on fist. You can push off and get a way or reverse into a restraint as shown.

DSCN2326.jpgDSCN2327.jpgDSCN2328.jpg

 

Defense against bites: feed the bite rather than pull back, and rub your knuckle underneath the nose.

DSCN2330.jpgDSCN2332.jpgDSCN2333.jpg

 

Notes:

§  stay off the person ribs (lungs).  Doing so, may suffocate a person, break a rib and possibly puncture a lung.

§   Having two people helping on a restraint can help make sure the restraint is done correctly. It helps the safety of the person being restrained as well as the one done the restraint.

§  If at a event have all security and officials wear appropriate apparel that states that they are security or officials. So if someone is being restrained or escorted out the door, it don’t look like there is people out of the audience helping out. That’s something that could cause a lot more problems if your security and officials aren’t properly dressed.

§  Always try verbal de-escalation before any physical means. Using any physical restraint should be done only if someone is in the position of hurting or possibly going to hurt himself or others.

§  If a restraint has to be done, fill out a in detail description of events that lead to the restraint and list any witnesses.

§  There are some tactics that require a strike.  There are certain jobs that may require certain self defense. In being a official for the WRKF you may not strike anyone.  These are good techniques to know and maybe helpful. But to be professional, you need to handle each situation in a professional manor and use techniques that are structured not to harm someone else.

 

     Setting up a good self defense is half the battle in any fight. Maybe more so. In most of this self-defense course we learn to defend without having to use any strikes. There are some techniques that do require strikes, that is the last resort in any self defense system.  In true self-defense you protect yourself and set up a way to be able to escape the situation. A defend to set-up to get away, can also be changed to a set up to counter attack with a strike or move into a restraint.

     There are different variations of what people consider self defense and a lot of schools promote there art such as Tae Kwon Do, Karate, jujitsu …etc. as teaching self defense.  Were , in those arts, there maybe some self defense moves in there, but those arts teach primarily to attack and not necessarily to defend. Either way, learning any art increases your awareness and ability to react to different issues that may come up.  In most cases you would not be able to use those skills in a profession. In a profession such as a Human service job,  maybe working with troubled youths or working in a rehab center, or as a bouncer, law enforcement officer, teacher, or officiating at sports events, you would only use a will straight defensive tactics with no strikes and joint manipulations or minimum joint manipulations.  How ever, in law enforcement there is a great deal of flexibility on what they can do to a hostile person, there should be a protocol on what should and shouldn’t be used depending on the circumstances.  Learning some proper self-defense and de-escalation techniques could help decrees the possibility of someone getting seriously injured or killed.

     In any case, learning a art ends up being a good confidence boost and you’ll be able to handle different issues, more professionally and with confidence.

     This program was designed to instruct and qualify combat sports officials and security personnel.  The first chapter will be a standard self defense course and the other chapters are on rules and regulations of different combat sports.

WRKF

(WarriorRage KickBoxing Federation)

Continuous Point Sparring Competition

 

 

dr3

 

 

 

www.wrkf.us

 

Rules

 

 

Rounds

Junior age group is ages 8 - 12 and senior group are from 13 to 15, adults is 16 and up.

§  Junior rounds will be 2 rounds at 1 minute long with a 1 minute break in between rounds

§  age 13 -15 the rounds will be 3 rounds 1 1/2 minutes long with 1 minute breaks in between rounds

§  age 16 and up will be 3 – 2 minute rounds with a 1 minute break in between rounds

Championship bouts – championship bouts maybe no longer than 4 rounds and maybe 2 or 3 minute rounds. Rounds will be decided by the champion. Must be decided at least one month before a fight or will go to the default rounds of 3 – 2 minute rounds.

Target Areas 

§  Top, inner and Outer thigh (must be 2” above the knee)

§  Side of the body

§  Kidney

§  Midsection

§  Chest

§  Head

All legal kicks and punches are counted as 1 point

§  There will be no rabbit punches

§  No strikes against any joints

§  No face contact

§  No kicks to the groin

§  Any illegal strikes that is done and the opponent is unable to continue fighting, may result in a disqualification.

§  Being disqualified for unsportsmanlike conduct may result in suspension, loss of illegibility to fight, and loss championship in WRKF

§  No side kicks to the top of the thigh, only round houses are allowed to the thigh

Sweeps 

§  sweeps are allowed – both inside and outside sweeps are allowed. The sweep must be below the ankle and fallowed by a  striking technique.

§  There will be no sweeps to the supporting leg.

Total Number of kicks

Must throw at least 5 kicks per round. The first time you don't throw 5 kicks in a round, it will be a point deduction. The second time you don't throw 5 kicks will be a automatic disqualification.

Official Certifications

To be certified as a WRKF official you must attend a WRKF seminar once every 2 years as well as being a WRKF member or club member. The official must pass a written test. The seminar will cover the rules and regulations for WRKF , time keeper, judge, referee and crowd control. All officials must be at least 18 years old.

Ref and Judges

     There will be a minimum of 2 judges maximum of 3 judges, the Ref may be one of the judges. The judges will be placed at the sides of the fighting area, no two judges will sit on the same side of the fighting area. One of the Judges will be the chief judge and then there will be a secondary judge. If the ref is a judge, he or she may not be a chief judge.

     If 2 judges are used, you add both judges cards together, then divide by 2 to get the total for that round. Do this for each round, then at the end of the bout, add all three rounds together to determine the winner. The highest total points wins the bout.

     If 3 judges are used, you add all 3 judges cards together, then divide by 3 for each round to get the average points for that round. Do this for each round, then at the end of the bout, add all three rounds together to determine the winner. The highest total points wins the bout.

     If there is a tie, there will be a additional round to determine the winner.

     There will be one chief judge. Score cards will be handed to that person. He or she will add the points and divide and give the total to the ref before the beginning of each round. The ref will announce the total of each round then start the round.

Score cards will need to be turned into the WRKF main office within one week after the event is over.

 

 

Referees

1) primary concern: the primary concern for the referees is the safety of the fighters

2) Dress: 

a)      Kickboxing pants and WRKF T-shirt with tennis shoes

b)      Martial arts uniform with tennis shoes

c)       White button up shirt with black pants with tennis shoes

3) no jewelry, watches, rings, necklaces, or earrings

4) insure compliance of the WRKF rules

5) check fighters sparing gear to make sure it's in compliance to WRKF.

Judges Duties

1) count scoring strikes with a tally counter

2) record all fouls

3) every warning will be 1 strike reduction

4) every point deduction will count as a 5 strike reduction

 

Time Keepers

1) keep track of time

2) 3 taps on the wood indicates 10 seconds till the end of the round

3) sounds the gong for the end and beginning of each round

4) counts the number of kicks to assure 5 kicks per round are thrown.

5) 5 seconds before the end of the rest period , the time keeper needs to signal with a whistle or strike 3 times on the table or wood for Corners out (means cornerman or coach needs to get out of the ring and fighter needs to be ready for the next round and it informs them that the next round will start in 5 seconds).

 

Events

Ø  The WRKF president will elect  a state representative for each state. Eligible representatives must have a club membership.

Ø  To be able to put on any WRKF sanctioned event the person or club putting on the event must have a club membership. Results of the competition will need to be sent to the WRKF head office.

Ø  State champion event will be conducted in the month of July

Ø  Regional events will be conducted in the month of October

Ø  National events will be conducted in the month of November or December.

 

Equipment

◘  WRKF boxing approved Head Gear

◘  WRKF Boxing approved Boxing gloves (10 oz and 12 oz)

◘  Shin and instep pad (leather, synthetic leather or vinyl)

◘  Groin protection

◘  Mouth peace

◘  Gauze, classic or Mexican style hand wraps

◘  Chest protectors for women are required

 

Dress:

Ø  Teams should be uniformed: wear similar bottoms and top.

Ø  Karate, kickboxing pants or shorts may be worn.

Ø  Plain T-shirt or T-shirt with school logo, federation logo or team logo maybe worn

Ø  Traditional GI maybe worn

 

Belt ranks and age groups                                                  
§  Green and Purple belts will be combined into one division                
§  Brown belts well be separate division                                                                 
§  Open Class Division: Any belt class can challenge into this division. But once participated in the Open Class division, you must stay in this division.

Note: the ranks will be as shown or equivalent to this ranking system. Green and purple belts would have a minimum of 6 months worth of training . Brown belt would have to have minimum 1 years worth of training. Open Class Division would need a minimum of 2 years training.

Note: anyone can challenge into a higher rank division, but once they challenge into a higher belt division, they must stay in that division.

Championship Holding Terms:

· Green belts may hold the championship title for 6 months and move up in belt ranks and hold for another year. Purple belt can hold a championship for one full year. To continue competing they would have to move up in belt ranking.

·  Brown belt may hold a title for 2 years then would need to move up to the Open Class competition level  to continue competing in the WRKF.

·  Black Belts may hold the championship belts for 2 consecutive years after the age of 18.

·  Top 10 may challenge the champion in there division.

·  All champions will need a minimum of 3 fights a year to maintain championship belts if there is a match up available.

·  After a fight term is up, the #2 and #3 ranked will fight for the #1 spot. Any fighter refusing to fight, the next lower ranked person will have the opportunity to fight for the #1 spot.

· Any champion moving up in age bracket or belt bracket will automatically be placed in the top 10 and have first choice to challenge the champion in that bracket. Unless there is already a challenge already in progress. Then the challenge would have to weight until after the fight is completed.

 

Age groups

8 – 12 Junior Division

13 –15 Senior Division

16 and up Adults

Weight Divisions:

Junior Weight Division:

Light Weight 50 – 65 lbs

Middle Weight 70 – 85 lbs

Heavy Wight 90 – 105

Super Heavy Weight 106 + above

 

Senior Division:

Fly Light Weight: 119 and below

Light Weight: 120 - 155

Middle Weight: 156 – 175

Heavy Weight: 176 - & up

 

Adult Weight Division:

Light Weight: 155 lbs and below

Middle Weight: 156 – 175

Heavy Weight: 176 - & up

scott10

 

 

This style of competition will help fighters get out

of the habit of stopping at each point or foul and

prepare them for full contact and professional competition.

 

 

 

Team Sparring 

 

 

 

 

 

 

 


 

Dress:

Full Gi

Or

gi bottoms or kick boxing bottoms - and club, federation or  team T-Shirt

Team dress should be uniformed

 

Sparring Equipment:

Head Gear

Mouth peace

Going protection

12 ounce boxing gloves

hand wraps

shin and instep pads

rib guards (optional)

 

Weight Classes

155 and under = Light Weight (LW)

156 – 175 = Middle Weight (LW)

176 ---- = Heavy Weight (HW)

 

Officials:

Full Gi

Or

Black pants and Officials shirt

 

Minimum Kicks:

5 kicks per round. If 5 kicks is not achieved in a bout,  that bout is automatically lost and the other team receives 5 points for the win.

 

Number on Team:

Minimum of 3 members per team, maximum 6:

 

 

Alternates:

Each team may have 3 alternates to substitutes if a team mate gets hurt and can’t continue.  That would be one alternate per weight division

 

Cornerman and Coaches:

The max number of cornerman and coaches that you can have In your corner is 2.

 

Bouts and Rounds:

There will be 5 bouts per set. With two round at two minutes long per bout.

Bout #1: Light weight

Bout #2: Middle weight

Bout #3: heavy weight

Bout #4: The coach that wins the coin toss sets this weight class.

Bout #5: The coach that lost the coin toss sets this weight class.

 

20 minute break (at this time, set up the next set and a coin toss for bout 4 and 5)

Bout #1: Light weight

Bout #2: Middle weight

Bout #3: heavy weight

Bout #4: The coach that wins the coin toss sets this weight class.

Bout #5: The coach that lost the coin toss sets this weight class.

 

Ties:

If a bout ends in a tie an additional set will be done at one round per weight class at 2 minutes each round.  The total points of all 3 bouts added together will win the event. 

 

Points:

Points are earned for striking the midsection, sides of the body, inside, top and outside of the thigh, and on the head gear.  At the end of each round the judge will hand there score card to the referee and the referee will hand the score card to the chief official/judge. Who will add the scores together and divide it by the number of judges used. Minimum of 2 judges will be used. The highest points will receive 5 points for that teams over all score for the round.

 

 

◘  There will be no rabbit punches

◘  No strikes against any joints

◘  No face contact

◘  No kicks to the groin

◘  Any illegal strikes that is done and the opponent is unable to continue fighting, may result in a disqualification.

◘  Being disqualified for unsportsmanlike conduct may result in suspension, loss of illegibility to fight, and loss championship in WRKF

◘ No side kicks to the top of the thigh, only round houses are allowed to the thigh

 

Sweeps  

§  sweeps are allowed – both inside and outside sweeps are allowed. The sweep must be below the ankle and fallowed by a  striking technique.

§  There will be no sweeps to the supporting leg.

 

Winner:

Each bout won adds 5 point to the team total points. The total high points for the set, wins that set.

 

Referee duties:

Primary concern is always the safety of the competitors:

At the end of each round, the fighters will go to his or her corner till the points are figured. When the points are ready to be addressed the referee will bring the fighters to the center of the ring and announce the red corner first, then the blue corner second by stating total points earn, then announcing which corner receives the 5 points for it’s team.

1) primary concern: the primary concern for the referees is the safety of the fighters

2) Dress: 

a)      Kickboxing pants and WRKF T-shirt with tennis shoes

b)      Martial arts uniform with tennis shoes

c)       White button up shirt with black pants with tennis shoes

3) no jewelry, watches, rings, necklaces, or earrings

4) insure compliance of the WRKF rules

5) check fighters sparing gear to make sure it's in compliance to WRKF.

 

Judges Duties

1) count scoring strikes with a tally counter

2) record all fouls

3) every warning will be 1 strike reduction

4) every point deduction will count as a 5 strike reduction

 

Time Keepers

1) keep track of time

2) 3 taps on the wood indicates 10 seconds till the end of the round

3) sounds the gong for the end and beginning of each round

4) counts the number of kicks to assure 5 kicks per round are thrown.

5) 5 seconds before the end of the rest period , the time keeper needs to signal with a whistle or strike 3 times on the table or wood.

 

General rules

If one team has one team member in a division and the other team has 2, the team with 2 may choose to fight the same person in both sets or switch people in the second set.

Must have a minimum of 6 on the team to be eligible for a state, regional or national championship match up.

The roster will start with the LW, then go to MW, then HW.

When both teams have 2 fighters on both teams in the same division, they will switch opponents in the second set. (example: if you have two team members Bob and Bill, both on team A competing against team b against Dan and Don. Bob would fight Dan and Bill would fight Don in the first round, then you switch who fights who in the second round. So Bob will fight Don and Bill will fight Dan in the Second round.

 

Age: must be at least 16 years old to compete

 

 

Muay Thai

 

 

 

MUAY THAI
General Rules

1. No strikes are allowed to the groin or joints of the leg.
2. Elbow Strikes:

a)    elbow strikes are not allowed in amateurs

b)    elbow strikes are allowed in the pros.

c)    Spiking with the elbow is illegal in both amateur and pro. STRAIGHT 12-6" Dropping or Spiking Downward Elbows (Where the fist is ABOVE the Elbow on Impact) are Illegal

3. Fighters may strike with Punches, Kicks, and Knees
4. Knee strikes:

a)    Amateur: allowed only to the thigh and midsection for.

b)    Pros:  may strike the thigh, midsection and head.

5..KICKS:

a)    (Shin or Foot) & KNEES are allowed to BOTH legs (Not the Knees) of each fighter. Has to be 2” about the knee

b)    KICKS may strike body and head as well.

c)     Direct (Side Kick Style) kicks to the front of a fighters legs Are NOT ALLOWED.

d)    Kicks (shin or foot) may strike the inside and outside of each fighters legs

6..KNEES:

a)    Amateur: may strike to the legs (has to be 2” above the knee) and body

b)    Pro: may strike to the legs (must be 2: above the knee), body and head

7.. Clinching is allowed as long as 1 fighter is ACTIVE WITHIN the clinch.
8..MUAY THAI Throws are Allowed. NOT HIP THROWS.
9..Fighters are allowed to catch their opponents leg and take 1 step forward. After 1 step, the fighter holding the leg must STRIKE before taking a second step or more.
10.  Sweeps (With instep of foot) are not allowed but a fighter may "KICK" his/her opponents supporting leg with the top of their foot or shin, NOT the instep as in a karate style sweep.
11.  No strikes are allowed to the groin or joints of the leg.
12. FLASH KNOCKDOWNS:
In TRUE Muay Thai as with these rules, FLASH KNOCKDOWNS where the knocked down fighter rises up immediately after being knocked down are NOT COUNTED AS A KNOCKDOWN OR STANDING 8 COUNTS.
13. NO HIP THROWS
Over the hip throws such as in Japanese arts like Judo, Jutitsu, Karate, Sambo, or San Shou are illegal. You can NOT use the hip or shoulder to throw an opponent in any kind of judo throw or reap. No stepping across, or in front of, your opponents leg with your leg and bringing your opponent over your hip.
14. NECK WRESTLING
If in a clinch with arms around each others shoulder, as to deliver or defend from an elbow strike, twisting the opponent using the upper body in such a way that you will fall to the ground is allowed. By using neck and shoulder manipulation, you can spin and throw/dump an opponent to the canvas without using any part of your body as a barrier. This is fully legal.
15. PLOWING
o Fighters are allowed to catch their opponents leg and take 1 step forward. After 1 step, the fighter holding the leg must STRIKE before taking a second step or more or let go! You can not hold a leg and charge an opponent to the ropes. You can "dump" a person if you catch their leg and throw it back towards them causing them to fall backwards but must do so within 2 steps (see previous). You can also catch under their knee while they are doing a swing knee and topple them over backwards but must do so within 2 steps (see previous).
16. ILLEGAL TRIP
o If you position your foot next to your opponent and twist them over your foot you must clear the leg as your opponent falls or it is an illegal trip. An athlete CAN spin or pull an opponent over the inside or outside of the leg and dump him on the ground. However the leg being used to manipulate and dump the opponent to the ground can NOT stay in that position as the opponent goes to the floor. If it is set and stays in that position, that too is an illegal throw (tripping). In other words, the leg must clear immediately after the opponent is pulled or tripped over the knee. Clear means that the leg must be moved out of the way BEFORE the opponent hits the canvas. This means skipping the leg or slightly jumping to the side (as long as it is moved from the original position). Strangely, this means an athlete can trip over a leg but must move the tripping leg while the opponent falls to the ground, or it will be deemed illegal and called a trip.
17. SWEEPING
o Sweeps (With instep of foot) are not allowed but a fighter may "KICK" his/her opponents supporting leg with the top of their foot or shin, NOT the instep as in a karate style sweep. You can not grab an opponent in the clinch and then sweep their legs out. Common example is to kick the back of the supporting leg out of the opponent using the back of one's own leg or calf, this is illegal. All you can do is KICK (roundhouse or using the top of your foot) an opponents legs out (shin, instep).
18. LIFTING
o You can NOT in any way lift an opponent off of the ground to throw them. Common to see an athlete clinch their opponent around the waist, lift their opponent off the canvas and then twist and throw them around to the side and onto the canvas. This is illegal and points could be deducted of continues use this move.
19. Direct (Side Kick Style) kicks to the front of a fighters legs are NOT ALLOWED.
20. Clinching is allowed as long as 1 fighter is ACTIVE WITHIN the clinch. If there is inactivity for a period of 3 seconds, the referee will break the fighters.
21. Taking an opponent around the waist with both arms and twisting them off balance so they will fall is legal.
22. Stepping on a fallen opponent is illegal. Commonly one sees an athlete twist and pull an opponent over the side of their body (and then land on top), this is illegal.
It is considered an Intentional foul is when a fighter plans, with the sole intention, of falling on top of their opponent to either strike with their knee or to intentionally hurt their opponent, by making it look like an accident.

 


Muay Thai Rules DRESS CODE:
Shorts are MANDATORY to clearly designate that this is a leg kick bout.

 



SAFETY EQUIPMENT
Amateur Safety Equipment
Ø Headgear
Ø Shin Pads - Shin-n-instep padding
Ø Fighters must supply their own Shin Pads. However, in some events, these are provided by the promoter.
Ø Groin Cup
Ø Mouthpiece
Ø Handwraps
Ø Fight Gloves (10 oz gloves for 153.9 pounds and under, 12 oz gloves for over 154 pounds)

Pro Safety Equipment
Ø Headgear Is Not Allowed in PRO Bouts.
Ø Groin Cup
Ø Mouthpiece
Ø Shin-n-instep pads Are Not Allowed in the Pro
Ø Hand Wraps are Mandatory.
Ø Fight Gloves (10 oz gloves)

Rounds
Amateur:
beginners with less than 3 bouts
3 rounds at 1 ½ minutes
After 3 bouts
3 X 2 minute rounds

Pro
4X3 minute rounds (6 bouts or less)
Over 6 bouts the rounds will be 6 to 11 rounds at 3 minutes long

Kicks and Knee strikes per round: 5 kicks and/or knee strikes per round minimum
First time failure to get 5 kicks and/or knee strikes will be a point deduction, the second round failure to get in 5 kicks and/or knee strikes is a disqualification.

 

 

 

 

 

 

Junior Class: age 8 to 15

Junior Bantamweight

52 lbs – 58 lbs

Junior Featherweight

58.1 – 64 lbs

Junior Lightweight

64.1 – 70 lbs

Junior Welterweight

70.1 – 76 lbs

Junior Middleweight

76.1 – 82 lbs

Junior Light Heavyweight

82.1 – 88 lbs

Junior Cruiserweight

88.1 – 97 lbs

Junior Heavyweight

97.1 – 102 lbs

Flyweight

102.1 - 109

Bantamweight

109.1 - 116 lbs

Featherweight

116.1 – 127 lbs

Lightweight

127.1 – 139 lbs

Welterweight

139.1 - 153.9 lbs

Middleweight

154 - 160 lbs

Supper Middleweight

160.1 - 167 lbs

Light Heavyweight

167.1 - 175 lbs

Cruiserweight

175.1 - 200 lbs

Heavyweight

200.1 -  264.9 lbs

Super heavyweight

265 lbs and up

 

Senior Weight Classes: age 16 and up

Flyweight

102.1 - 109

Bantamweight

109.1 - 116 lbs

Featherweight

116.1 – 127 lbs

Lightweight

127.1 – 139 lbs

Welterweight

139.1 - 153.9 lbs

Middleweight

154 - 160 lbs

Supper Middleweight

160.1 - 167 lbs

Light Heavyweight

167.1 - 175 lbs

Cruiserweight

175.1 - 200 lbs

Heavyweight

200.1 -  264.9 lbs

Super heavyweight

265 lbs and up

 

Catchweight:

This is when a athlete competes out of his or her weight class.

Junior:

3 lbs difference

Senior:

5 lb allowance for Super Middleweight and under

8 lb allowance for Light Heavyweight and above

WRKF-MMA

MCj01208650000[1]

Rules and Regulations

 

 

 

WRKF  -- MMA

 

 

The WRKF is dedicated to bring professionalism and sportsmanship to the art of the MMA competition.

Rules

Age: Must be at least 18 years old to compete in any MMA amateur events

Illegibility:  Must fill out a application on credentials as a fighter. Must have at least 2 years fighting experience in any style of martial arts which would include boxing, tae kwon do, shotokan , jujitsu, judo or similar art… Application will be reviewed by the WRKF review board for approval. No professional fighters of any style will be allowed to participate in a WRKF amateur event.

Pre-Fight:

All fighters must sign a WRKF application and waiver form.

All fighters are advised to consult with there physician before competing.

Before and after the competition, every fighter will see a assigned WRKF medical staff.

 

Application fee for 2009: $35 per year per person. Will need to be renewed at the end of each year.

Club Membership for 2009: $100 per year per club. Club membership covers all it’s member to be eligible to compete. It also covers if a club wants to sanction a event. A list of athletes will need to be listed on the club application and a waver a liability will need to be signed by each athlete and instructor. If putting on your own show, the club putting on the show will need to cover the appropriate insurance.

Officials:

All officials, judges, time keepers, referees ,  individuals interested in sanctioning WRKF events must attend a WRKF seminar once every 2 years.

 

Equipment for Amateur:

·         Gloves: 4.5 to 8 oz MMA gloves (both fighters must wear the same size gloves, or within .5 oz.), 10 or 12 ounce boxing gloves may also be worn

·         knee pads (optional)

·         groin protection

·         chest protectors for women

·         mouth peace

·         hand wraps:  (cotton, Mexican style, gauze) maybe worn. ( no tape over knuckles or palm)

·         Fighters may lightly apply Vaseline upon their faces, but neither oils nor grease may be used on any part of the competitor’s body.

 

 

Equipment for Pro:

·         4 or 4.5 oz  leather MMA gloves

·         knee pads (optional)

·         groin protection

·         chest protectors for women

·         mouth peace

·         hand wraps:  (cotton, Mexican style, gauze) maybe worn. ( no tape over knuckles or palm)

·         Fighters may lightly apply Vaseline upon their faces, but neither oils nor grease may be used on any part of the competitor’s body.

 

Weight Classes:

Lightweight – 154.9 and below

Welterweight – over 155 lbs. To 169.9 lbs

Middleweight – over 170 lbs. To 184.9 lbs.

Light Heavyweight – over 185 lbs. To 204.9 lbs.

Heavyweight – over 205 lbs. To 265 lbs.

 

Round Duration Amateur:

All bouts shall be 3 rounds. Title bouts maybe 4 rounds.

Rounds will be 3 minutes in duration

A one-minute rest period will occur between each round.

 

Round Duration Pro:

All bouts shall be 3 rounds, except when fighting for a title bout, then there will be 5 rounds.

Rounds will be 5 minutes in duration

A one-minute rest period will occur between each round.

 

Ways To Win:

1. Submission by:

a)       physical tap out.

b)       Verbal tap out.                                                                                                                                                                                                                                                       

2. Technical knockout by the referee stopping the contest.

3. Decision via the scorecards, including:

a)       Unanimous decision

b)       Split decision

c)       Majority decision

d)       Draw, including:

I) unanimous draw

II) Majority draw

III) split draw

4. Technical decision

5. Technical draw

6. Disqualification

7. Forfeit

8. No contest

9. cornerman of opponent throws in the towel

10. Referee Stoppage: When a fighter is taking excessive punishment but cannot or will not submit or quit, either due to striking, failing to show a willingness to continue, a refusal to submit to the face of grave injury, or any other reason to referee believes is necessary to preserve the fighter’s safety.

11. stoppage by ringside physician  or referee do to a cut or other injury

 

Fouls

  1. Butting with the head
  2. Eye gouging of any kind
  3. Biting
  4. Hair pulling
  5. Fish hooking
  6. Groin attacks of any kind (grabs or strikes)
  7. putting a finger into any orifice or into any cut or laceration on an opponent
  8. small joint manipulation
  9. striking to the spine or the back of the head
  10. Striking downward using the point of the elbow
  11. Throat strikes of any kind, including, without limitation, grabbing the trachea.
  12. Clawing, pinching or twisting the flesh
  13. Grabbing the clavicle
  14. Kicking to the head of a grounded opponent
  15. Kneeing to the head or neck of a grounded opponent
  16. Kneeing to the head: May only be done in the pros.
  17. Stomping a grounded opponent
  18. Kicking to the kidney with the heel
  19. Spiking an opponent to the canvas on his head or  back of neck
  20. suplex (style of suplex designed to throw a opponent on his head or back of neck)
  21. Throwing an opponent out of the ring or fenced area
  22. Holding the shorts or gloves of an opponent
  23. Spitting at an opponent
  24. Engaging in an unsportsmanlike conduct that causes an injury to an opponent
  25. Holding the ropes or the fence
  26. Using abusive language in the ring or fenced area
  27. Attacking an opponent who is under the care of the referee
  28. Attacking an opponent after the bell has sounded the end of the period of unarmed combat
  29. Attacking an opponent on or during the break
  30. Flagrantly disregarding the instructions of the referee
  31. Timidity, including, without limitation, avoiding contact with an opponent, intentionally or consistently dropping the mouthpiece or faking an injury.
  32. Interference by the corner
  33.  fingertip strikes or rakes
  34. single hand chokes to the throat
  35. two handed chokes applied directly to the throat and/or windpipe
  36. no application of oil, ointment, spray, massaging cream, hair cream, or any other substances is permitted to any part of the fighter’s body before and during the fights. The discovery of any of these substances will result in a disqualification.
  37. Intentionally delaying the contest due to improper equipment, or by intentionally dropping or spitting out the mouthpiece.
  38. Forearm strikes: May only be done in the pros.

 

Note: In the event that a fighter is injured by illegal actions, then at the discretion of the referee and ring doctor, the round will attempt to be resumed after enough time has been given to the fighter to recover (5 minutes max). If the match cannot be continued due to the severity of the injury then the fighter who perpetrated the action will be disqualified.

Note:  first offense maybe a warning, second offense will be a point deduction, 3rd offense will be a automatic disqualification. Depending on the severity of the offense and whether it was accidental or on purposes may be cause for automatic disqualification. The referee has final say in the discipline during the time of the event. Any disqualifications, the referee will file a report and send to the WRKF board. WRKF reserves the right to do further investigation and disciplinary actions for any disqualifications, which may include review boards before allowed to compete, suspensions, banning from any further competitions in WRKF and possibly fined.

Ground opponent:

A fighter is considered down if anything other than the flats of his or her feet are on the canvas.

 

While on the Ground:

While on the ground , if a opponent travel to close to the rope or fence, the round will stop by the referee by yelling break and touching each fighter and have them restart in the same position in the middle of the ring.

 

Restriction Periods if KO’d

 

1st time – 30 days no sparring or competitions

2nd time – 90 days no sparring or competitions

3rd time – 180 days no sparring or competitions and will need a doctors approval to compete

 

 

 

Scoring Bouts and Determining a Winner by Decision

 

Scoring the round:

The rounds will be scored on a 10 point must system. Where 10 will be the winner of that round and a 9 to the loser of  the round. On rare occasions may a 10 and 8 scoring maybe placed if one opponent out classes and shows total dominance.

 

 

How to Score Points if using a counter:

·         1 point for a strike to the head, face, legal body shots, inner , top and outer thigh

·         2 points for take downs

·         2 points for a reversal

·         1 point for changing from a mounted position to a better mounted position (example, half mount to full mount

·         3 points for control on the ground ( by showing control the fighter will have to be able to strike. Holds must be at least 3 seconds long)

 

Ranking system:

All WRKF fighters will be ranked on the WRKF site at www.wrkf.us .

Participants will get 1 point

Winner receives 5 points

Draw receives 3 points

Exhibition matches receive 3 points

 

Octagon Ring

The ring size maybe octagon shaped, must be a minimum of 16’ X 16’ from the middle of each side. The fence must be a minimum of 6’ high. If using rope., there should be at least 4 ropes with the first rope at 18, the second rope 30 inches, the third rope 42 inches, and the fourth rope 54 inches above the ring floor. The ring floor shall be padded with a ½ to one-inch layer of ensolite AAC or /AL closed cell foam rubber (or chemical equivalent).  Ring post should be covered with a protective padding.  If the ring is home made, a WRKF rep will need to inspect the ring to assure safety and that it meets the requirements of the WRKF.

 

Boxing ring

The ring should be a minimum of 16’ X 16’ and there should be at least 4 ropes with the first rope at 18, the second rope 30 inches, the third rope 42 inches, and the fourth rope 54 inches above the ring floor. The ring floor shall be padded with a 1/2 to one-inch layer of inso

late AAC or /AL closed cell foam rubber (or chemical equivalent).  The turn buckles must be covered with a protective padding.  If the ring is home made, a WRKF rep will need to inspect the ring to assure safety and that it meets the requirements of the WRKF.

 

Ring implements:

The organization conducting the event shale provide a sufficient number of sanitary water buckets, sponges and water bottles. Also, two stools with short legs, Ice, gauze, 1”athletic tape, 2” athletic tape and a first aid kit. Gong, bell, horn, klaxon, etc….  The gong, bell, buzzer, horn, whistle or klaxon, whichever is used, must be sufficiently loud so that the official and boxers can hear it clearly.

 

Other equipment

Tables and chairs for the officials – judges, announcers, timekeeper, physicians, jury, administration, media, etc.

Score (judges) cards – top portion filled out. Extra blank copies of scorecards, extra pens and pencils and clipboards.

 

 Equipment care

A 10 percent household bleach and water solution shall be used for cleansing al headgear and gloves prior to the start of the event and after each use.

 

Cornerman duty and responsibilities:

     Can have as many as 3 cornerman. 1 coach and 2 assistant coaches. Only 1 coach and 1 assistant coach may mount the ring apron and only one may enter the ring during the intervals.

     Coach must wear clean outer apparel which may have advertisement, brand name or logo of their club or their club’s sponsors.

     When a cornerman is working a corner, they must have a first aid kit, 2 clean white towels, bottled water, sterile gauze pad, sterile cotton, cotton squabs, in swell and a ice bag with ice.

     A coach/cornerman may retire a fighter by throwing in a towel, sponge or by mounting the apron.

 

 

Drug Policy:

    The WRKF reserves the write to do random drug testing. Testing positive for illegal drugs will be a automatic 3 month suspension from any competition. Performance enhancing drugs such as steroids, blood doping etc… are illegal to use as a competing athlete in the WRKF. Will be a automatic 3 month suspension of competition. Will need approval from the review board to be reinstated to be eligible to compete. If found to be using a performance enhancing drug and the fighter holds a title, the fighter will lose his or her title. Refusal to take a drug or alcohol test will result in a 3 month suspension and the only way that athlete will be reinstated to be able to compete is to pass a drug and alcohol test.

No athlete will be allowed to compete while intoxicated.

 

Send mail to wrkf@warriorrage.com with questions or comments about this web site                                .